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Shipping a Three.js Game to the iOS App Store
Four silent failures from shipping a Three.js game to the iOS App Store: the ANGLE renderer flag, GPU-process…
The Lab · Written in the open · Tagged iOS
Working notes from the studio. The tools I build, the workflows I keep, the mistakes I paid for.
3 entries · latest 2026-09-02
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My iPhone drift racer is live. 27 days, 273 commits, two rejections, and the one about a leaderboard that does not exist taught me the most.
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8 min read
Four silent failures from shipping a Three.js game to the iOS App Store: the ANGLE renderer flag, GPU-process…
8 min read
After April 28, any App Store submission not built with iOS 26 SDK gets auto-rejected