11 min read
3,000 Attempts, 14 Countries, Zero Winners: What I Learned Building a Viral Game
Real numbers from a viral CSS game. 134K Reddit views, zero orders, and what actually works for growth…
The Lab · Written in the open
Working notes from the studio. The tools I build, the workflows I keep, the mistakes I paid for.
471 entries · latest 2026-10-23
11 min read
Real numbers from a viral CSS game. 134K Reddit views, zero orders, and what actually works for growth…
12 min read
The real experience of launching a free open-source CSS game on ProductHunt. No growth hacks, no team, just…
11 min read
Three versions of anti-cheat for a CSS centering game with 3,000+ attempts. HMAC tokens, pattern analysis, and HTTP…
11 min read
Inside the CSS centering game with a 0.0001px threshold, anti-cheat that returns HTTP 418, and why free open…
10 min read
Local AI models through Ollama handle 80 percent of coding tasks at zero cost. Setup guide, model comparison,…
11 min read
Anthropic ended subscription access for third-party Claude tools. What this means for developers, why the economics forced the…
2 min read
We built an impossible CSS centering game with a JARVIS HUD. 0.0001px threshold. 0 global successes. Ever. Play…
2 min read
Serverless Postgres for side projects. One npm install, one env var, global leaderboard running for free.
2 min read
Radar sweeps, HUD effects, floating labels. All pure CSS, zero dependencies, 60fps.
8 min read
dev-browser gives AI agents full Playwright control inside a sandboxed QuickJS runtime
7 min read
Claude Code's NO_FLICKER mode eliminates terminal flickering with a virtual viewport renderer. Here is how to enable it…
8 min read
A leaked .npmignore exposed Claude Code's hidden /buddy: a terminal Tamagotchi with 18 species, 5 rarity tiers, and…